Friday, 05 February 2010
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Sonic Team... is This for Serious?
I... I think I love Sonic Team again. And it may be a mutual relationship.

Sonic. The Hedgehog. 4. As in, a direct sequel to Sonic 3 [& Knuckles]. Jordan just told me today about it, as I told him about my lack of faith in the Pokémon fandom, and he returned the favour with a similiar opinion on the Sonic fandom.
Don't get me wrong. My sudden excitement for this game [and I'm actually kind of surprised I'm so excited; child-like wonderment and all that!] doesn't all of a sudden make me forgot that I actually really liked Sonic Unleashed [atleast the XBox 360/PS3 one. I couldn't... play the Wii one] and the DS Sonic Rush series, so it's not that I don't believe a good Sonic game can be made again. But I guess that it's the concept of, not trying to write in a blockbuster script, introduce 30 new characters whom are all disliked, with 15 of those disliked characters returning in the future while the other 15 go forgotten, and a general slowdown of Sonic himself [as they say, Keep it Simple, Stupid]. My exhaggerations make valid points!
I remember being excited about the concept of Megaman 9, using the old sprites and gameplay style to make games easier to make, and hoping that other companies would use the same idea to make sequels to old series of games as well. Well, they didn't quite do that, because it's still super graphically awesome [Sonic 4, I mean], although his running animation is awkward. But it's still coming out on the virtual downloading system of... well, the respective consoles virtual stores [Wiiware, XBox Live Arcade, Playstation Network], and apparently, by rumour, it may be coming out for the iPhone [Does that also include the iPod Touch?] and I think that is fantastically cool.
It's coming out in episodes, which leaves a somewhat bitter taste after all that goosebump-feeling goodness, but I'm not saying it as an entirely negative. I'm also an impatient person.
Friday, 29 January 2010
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Late Night Gaming
So, I am going to be staying up till 3 AM / whenever the XBox 360 Phantasy Star Universe servers come back from maintenance just so that I can get a head start on playing the new event... Maximum Attack G+!


Sounds like it's worth it, considering I went to the gym / am gonna do my best to go to the gym tomorrow? Probably not! Sound like it's worth it? Didn't I just ask that question? Totally worth it. So at the moment I'm thinking of other games I can do until then [which is about an hour and a half away].
The last time I had done this, it was by me spending the night finishing Kingdom Hearts 358/2 Days [admittedly, I thought I was a lot closer to completion when I had started that night, and I posted this pulse as soon as I did beat it... at 8:30 AM].
I'm currently in the Fire Temple on Spirit Tracks, pretty confident that I know what to do next and yet... not quite sure what I have to do next. A lot of the puzzles in Spirit Tracks have been really easy to figure out, but strangely hard to execute [drawing the X with the Zelda Phantom in one of the floors towards the Mountain Rail Chart being my key example], but I do have the item of the stage [classic bow and arrow, boi], so I should be well on my way. I could certainly go back and do some Pokémon things, as I can barely remember who I'm in the middle of raising. PJCopter, my level 60 Drifloon who will only have the move explosion. It's to go along with my level 100 Drifblim, HindenPJ. Clips are for obvious reference details.
I could play my 360... but don't really care to until PSU times.
There's a lot of things I could be doing with the Wii potentially. Mario and Sonic at the Winter Olympic Games is lying around here, and I have yet to try it, or Sonic and the Black Knight. Alternatively, I could be playing Smash Bros, as I have a tournament-esque thing to participate in next month, and my Lucario skills are ridiculously rusty. My Game and Watch is ALWAYS hilarious.
Monday, 25 January 2010
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Filler: Spirit Tracks [So Far]
I just got into the Snow Temple.

Friday, 22 January 2010
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R.I.P. North American Gurhal System

So after a [comparitively] short run of existance, the North American/European servers for Phantasy Star Universe [on the PC and PS2] are officially being shut down in about 2 months. I'm kinda saddened to know this, considering how much I love PSU [and I do love PSU], but I almost feel as if it's the right thing to do, considering the lack of players on the game. I hope they don't actually believe the whole, "We're dropping the servers so we can pursue future titles in the series," bullshit, considering it's the our servers getting cut, and not the Japanese servers, where the games would be made? But whatever.
As much as I will always see Phantasy Star Universe as one of my favourite games, there were a couple of problems with it; not so much with the gameplay itself, but with how the servers were handled by the company [and how the community had heavilty influenced what happened to them].
1. Pipeline System of Content Delivery
You know what Sonic Team? I don't think having, "Everything," right away is the way to go, atleast in the way fans of PSO wanted it. I mean, admittedly, PSO, the level cap was level 200 right away and all stages available from the get go, but let's be honest people [because it's hard for most people to be honest when it comes to feelings about the Phantasy Star series] there were only 8 stages in PSO, and having it all available from the get-go was very limiting [almost ironically, really]. I think Sonic Team had the right idea with PSU by releasing stages and, in the very early days, planets, and outfits and missions and new stuff in update form. Yeah, maybe it was like dragging out the lifespan of the game, but I think it was great. They'd release a new mission and everyones hotspot would be wherever that new mission was, for a small time atleast, and it always had a feeling of community. In PSO, it didn't work that way. And, the level caps... I mean, even if they never had the level cap reach level 200 at any point in the PC/PS2 servers lifespan, I never had enough time in the game to ever reach the current ingame cap. It seems like the people who complained the most about the level caps went out of their way to reach it, and when they released the next 10 levels, they'd take a whole weekend and do nothing but grind those 10 new levels, reach the new cap, and just bitch and moan about there being nothing to do. Of course there's going to be nothing to do when you do everything in the first 72 hours, not to mention by rushing it. The problem with this system was how slowly everything was delivered, especially on the North American side. At the point of cutting off the servers lifeline, I believe we are atleast a year behind the Japanese servers updates, and that is simply ridiculous. The idea wasn't wrong, but the way it was handled was.2. Balance

In the beginning, there was only 3 classes; Hunters, Rangers and Forces. Now, everyone knew the advanced classes were coming, since their titles was in the game data and what have you, but originally it was just the 3 classes. At first, forces were seen as overpowered. They had the support, they had the, "Big numbers," while staying in the back, protecting their frail elven bodies, but they never really had the best DPS going. They had big numbers, but their most important role was support. Everybody played force terribly back then. They still do now! Anyways, at that point I don't think it was a matter of buffing the other 2 classes, but simply nerfing the force class horribly. With that, came the time of the rangers being the best in the game. Come the expansion, with a system that allowed you to force critical hits, and slicers, a, "Melee," weapon that was in all honesty a ranged weapon, hunters became the strongest and stayed there. I understand Sonic Team. Balance is a difficult thing. Especially with a fanbase bitching and moaning at every opportunity. Because every person wants balance; just not at the cost of whatever class they are playing losing their abilities. Everyone is selfish and it's hard to work under those conditions. So they essentially continued to just keep making each class stronger and stronger, and the enemies stayed where they were, making the game easier and easier. Which segues nicely into my next point...3. Game Difficulty [or lack thereof]
At one point, there was a creature in the game most feared throughout the Gurhalian system, and continuesly besting it without suffering a KO was considered an accomplishment. I am talking about PSU v1s Jarba. It was melee resistant, bullet resistant, it had a weakness to the weakest type of technics in the game [ice] and would also throw back at you an ice technic if you were close to it, freezing you and allowing you to get clobbered, or if you were at a distance, a dark technic that could automatically kill you [if the damage caused by it didn't kill you outright]. I'm not quite sure at what point Jarbas lost their edge, either they stripped them of their melee and/or bullet resistances, or they suffered from what every enemy suffered from in problem #2 [in the, every class getting stronger while all enemies just stayed the same] but either way, Jarbas weren't so tough. And they never really made enemies that were all super powerful to counterbalance the powering up of the classes. You could still be ganged up on, and KOed/slaughtered in that way, but with Scape Dolls/Moon Atomizers readily available to revive you at no cost to your EXP or final mission rank, there was really no problem with dying. I don't really understand people saying the game is easy, however, but only on the basis of, what are we judging as difficulty in this type of game? Considering it's a strange mix between standard RPG and MMORPG [but definately not one or the other] what constitutes as hard? If you're overlevelled, everything is going to be easy. If you're underlevelled, you could partner up with someone overlevelled and get a free ride. Difficulty seems purely situation dependant, but I wish whenever anyone would say, "PSU is easy," would remember that they weren't always at the level cap [read problem #1].4. Reskins [Everything]
This isn't really an issue with the online itself, but more how they modeled the games enemies; you'll be hard pressed to find a real time combat RPG that doesn't have, atleast somewhere, reskinned enemies. PSO was not innocent of this fact, in fact, I'm sure they may have been more guilty of it, as far as standard enemies goes. But not only were standard enemies reskinned. But so were bosses. And stages. It was kind of ridiculous.I'm not sure I have a singular problem with the gameplay itself, really. I loved the Photon Arts system, I really enjoyed levelling up essentially everything that was attached to your character [character level, job level, photon art level], gameplay was fast paced and... well. It's excellent, really. And although I know I'm playing the game now on the XBox 360 with a new gang of characters [well, I recreated Nevando anyways] I'm certainly going to miss the crazy antics that happened on the PC server. From January 29th, onward, anyone with an account, active or not, will be able to play the game for free, so even though I do have my 360 account, I do plan to log on, maybe take a couple snapshots and potentially get a group snapshot together with Jason, Kyle and Gaz before they cut the plug on the server in its entirety. For those interesting in knowing that other people still kinda acknowledge PSUs existance on Facebook, there is this group, but I created my own group that was more dedicated to the good times and hilarity that happened on the PC server of PSU.

May the Holy Light Guide You!
RIP NA PSU: October 24, 2006 - March 31, 2010
Sunday, 17 January 2010
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January: The Month of Gaming You Haven't Heard About
So, as you may have been very well aware, I have not written anything of something resembling quality in about a month. I've been trying to write something; I'm in the process of writing about my recent Rock Band endeavors [dating January 13th] and a bit about the DSi [dating December 30th. Yeah, it's been in internet limbo for awhile]. So I've been looking forward to Heart Gold/Soul Silver coming out in less than 2 months, which is super exciting of course, but what is there to look forward to until then? Surprisingly, a lot. Here are some things that may have slipped under your radar [or maybe I'm just unobservant and not paying attention to release dates].
Tatsunoko vs. Capcom: Ultimate All Stars AKA Marvel vs. Capcom, except you don't recognize half of the characters.

So it shouldn't be a surprise to anyone at this point that I am a huge fan of Capcoms Street Fighter-style 2D Fighting games [I have to be specific with the 2D portion. I was not the biggest fan of Power Stone's undecided placement between fighting and party game, which is kinda hypocritical of me to say considering I, like the rest of the world, love Super Smash Bros. Brawl], like the Marvel vs Capcom series and X-Men vs Street Fighter. But I have that fix available to me on the 360, either with Marvel vs Capcom 2, or, if I so chose to purchase, [Super] Street Fighter 4. The Wii has been shafted in this department [well, in general, but that's an unfortunate Wii rant for another time], so it's nice for it to recieve a proper entry in the fighting game genre.Not only an entry, but a really good looking one in general, and with some... interesting choice of characters. My planned team of choice? Frank West [Dead Rising] and Zero [Megaman X, unfortunately NOT the Megaman Zero Zero, but he's still pretty cool]. If I only look at the Capcom side of the roster, there are some very unusual choices for characters in the game, including Viewtiful Joe and some characters I haven't even heard of. Only thing being weirder would be if they had Phoenix Wright in the mix. Then you have a second group of characters [Tatsunoko] that are, as far as I am aware, completely unknown to this side of the planet. I imagine a lot of time being spent on this game, assuming someone in my house has the money for it [I wouldn't have the money for it myself even if I wasn't robbed this week, and that's a tale for a not video game related blog]. It comes out on the 26th.
No More Heroes 2: Desperate Struggle AKA remember that Wii you have collecting dust in the corner? Me neither.

The Wii seems to be getting a lot of much needed attention this month [or I guess specifically, on the 26th, as this comes out the exact same day] and I couldn't be more excited. The Wii just needs more awesome things.Admittedly, I didn't play the first No More Heroes. Admittedly, this makes me a liar. I cannot attest to the quality or my personal ideas on the title, but going by general opinion, atleast by Wii standards, this is something that I should look forward to.
Bayonetta AKA... Bayonetta.

I've already very briefly written a blog kinda about Bayonetta. More so the fact that it exists, and not really anything about it. So what can I say about it, with what limited amount I've played through the demo?Combat is fast, and feels powerful. You can mix up combos between punches and kicks, your katana sword and various enemy-dropped weapons. Gameplay is fast and flows smoothly. It's hard to get a feel for the difficulty within a demo that lasts maybe 15 minutes, but beyond that, I figure I got the most important aspects of the game down. It's, most importantly, simple fun. I'm not sure there's been a solid platformer/beat-em-up game I've been looking forward to so much [since playing the demo], with the exception of Metroid Prime 2 [which isn't so much beat-em-up but whatever] back in 2004.
Other games coming out this month? Something I could afford to miss since I've played it already, but it just seems really cool to me is Phoenix Wright: Ace Attorney available on the Wiiware. Not only would it just be cool to have available to play, it's also the only title in the series I haven't had a chance to play through a second time. I actually have no idea if it even has updated sounds or graphics, and I'm not sure I'd be particularily bothered if I were to find out it didn't. 2 other, "Big," games coming out that don't particularily interest me on a personal level are Army of Two: The 40th Day and Mass Effect 2. Neither of them are quite in my fanbase zone, but I'm aware that others are really looking forward to these games. As for me, until I get a chance to be able to afford any of these titles I'll be back to... Tales of Vesperia. Again.
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